GameDev-MCP-Server
Engine-agnostic MCP core shared by Unity-MCP, Godot-MCP and Unreal-MCP for driving game engines from AI agents.
🛡️ AgentReady threat assessment
MAESTRO 7-layer threat model + OWASP AIVSS risk score for GameDev-MCP-Server, derived from its capabilities.
These scores are auto-generated from public information (the agent's own listing, docs, and repository) using the canonical OWASP AIVSS formula and the MAESTRO framework — an estimate for guidance, not a penetration test, audit, or certification. See the scoring methodology. Are you the vendor? Factual corrections are free.
Overview
GameDev-MCP-Server is an open-source, engine-agnostic MCP server that underpins Unity-MCP, Godot-MCP and Unreal-MCP, providing the shared plugin bridge that lets AI agents drive a game engine. Security surface: it opens a local plugin port between the agent and an editor/runtime, so connection auth and transport are the controls over who can drive the engine.
Key features
- Engine-agnostic MCP core
- Local plugin bridge/port
- Shared by Unity/Godot/Unreal servers
- Configurable client transport/timeouts
Use cases
- Build an engine-integration MCP
- Share tooling across game-engine servers