Unity Bridge
Enables bidirectional communication between Unity and LLMs, allowing programmatic control of Unity Editor features including asset management, scene control,...
🛡️ AgentReady threat assessment
MAESTRO 7-layer threat model + OWASP AIVSS risk score for Unity Bridge, derived from its capabilities.
These scores are auto-generated from public information (the agent's own listing, docs, and repository) using the canonical OWASP AIVSS formula and the MAESTRO framework — an estimate for guidance, not a penetration test, audit, or certification. See the scoring methodology — every score is re-derived by the same automated method as an agent's public evidence changes.
Overview
MCP bridge that connects an agent to the Unity Editor, letting it create/modify GameObjects, edit scripts, manage assets, and control the editor via prompts. It can run editor operations and write scripts, a local project-modification surface.
Key features and capabilities
- Create/modify GameObjects
- Edit C# scripts
- Manage assets and scenes
Use cases
- AI-assisted game development
- Automated scene setup